![]() And lastly, it is also the core of my own commercial 3D app, CopperCube, a program for creating 3D games without programming. Irrlicht has been used in a lot of interesting software, including for example a visualzation project for the LHC, robot simulators, architecuture programs, but of course lots and lots of games, including for example one of the most popular Minecraft clones out there. The software project which I had started originally more than 10 years ago has grown into a big beast, and although I personally don't really work very much on it myself today, the community and the remaining Irrlicht Team still does. Which is partly still true today, by the way. Irrlicht was one of the more popular 3D engines back then and had an incredible and friendly community. ![]() What has your experience been like with an open source project like Irrlicht? The sheer amount of all this is pretty overwhelming. You'll find everything from materials, particles, user interface, input mangement, sound output, embedded programming languages, cross compilers, shaders, offline light rendering, physics simulation, character animation, different platform and operating system support, terrain and indoor rendering, video drawing, virtual reality device support, and more. It is a incredible long list of features and technologoy, all put into one piece of software. Take a look at the list of features accumulated in a modern, high level 3D engine today. Not because the technology is difficult - that's manageable - but because the amount of needed features is pretty high. Writing a 3D engine is a quite complicated task. What are some of the biggest challenges creating a 3D engine? So I decided to write my own 3D engine, with the intention to make it easy to use, free and open source. Back in 2003, you had the choice between "hard to use," "expensive," "out-dated" and "closed source." Or mostly a combination of them. I wanted to write a 3D game, but I quickly learned that the options for choosing a 3D engine weren't that great. What was the inspiration for the development of Irrlicht? In this Q&A, Nikolaus provides some insights into the development of these projects. DirectX End-User Runtime Offline Setup (June 2010, DXSETUP)ĪppNee provides the CopperCube Professional/Studio Edition multilingual portable full versions along with all versions universal reg key files for Windows 32-bit & 64-bit.Ever wondered what it would be like to write your own 3D game engine? Nikolaus Gebhardt did just that with the open source Irrlicht 3D engine, and then again with the Coppercube 3D app and game editor.Fast Single Click Web or App Deployment.As a result, you can create 3D apps or games for Windows and Mac, WebGL– and HTML5-enabled web browsers, Android based mobile devices, even generate the SWF file for Flash, etc. In addition, the projects made with CopperCube support multiple platforms. ![]() ![]() Besides, CopperCube supports the import of all kinds of scripts and files can import the ready-made 3D models, and allows you to create your own ones allows to set up the camera controller, and more.ĬopperCube can not only directly export the scenes, resources and logics as a single scene file that it supports, but also generate simple game or application (from the simplest 3D scenes to very complex and complete 3D games) without having to write a single line of code. You don’t need to have the senior theory knowledge or industry experience, and you can create simple or complex 3D games without editing any code – only through the mouse clicks. It is mainly used in the production of 3D application, 3D game, 3D website, and 3D animation.Īs an efficient, incorporate 3D game engine, the greatest feature of CopperCube lies in that it’s very easy to use. It is developed based on the free and open-source 3D game engine – Irrlicht Engine (SWFZ Engine was rewritten from this engine too), and its essence is a simple, lightweight but powerful interactive 3D scenes designing software with concise and clear user interface, convenient operation, and humanized design. CopperCube (successor of irrEdit) is a free 3D authoring editor, also the most user-friendly 3D game engine.
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